Showing posts with label Manga. Show all posts
Showing posts with label Manga. Show all posts

Wednesday, 15 August 2012

Prop Making 101: Cosplay Prop Making for Beginners Part 1

First of all apologies for the lack of posting last week, I've been feverishly making props for Amecon 2012 which I attended this weekend just gone. Needless to say it was ace and I had a great time. I also ran a small event which to my surprise saw massive attendance with what appeared to be over 100 people turning up (I was later informed it was closer to 70). I'd like to thank everyone who came to see me say things and make bad jokes for about an hour. What follows is an expanded version of my presentation including links to where I source my material and some extra hints and tips for anyone who's wanted to make cool stuff before but didn't know where to start.

I've been making costume props for between 4 and 5 years now because its fun, larger and more craft based than fiddly little models and the ladies love it (one of these statements may or may not be true). I always feel more like I'm actually making something with props than I do with Warhammer or ridiculously pricy Japanese fighting robot kits and it is this distinctly pleasurable sensation that keeps me coming back to the hobby. Here are some of the more recent fruits of my labour:

As you can see I've made a few  bits and pieces over the years; I've made my fair share of mistakes, burned, cut, sanded and drilled myself more times than I can count (I would not for example recommend impaling your finger with a hobby drill, it hurts alot) and spent many a sleepless night desperately trying to finish off things that I've left to late. I have learned from these experiences and intend to help you avoid them.

Tools of the Trade

Here are the tools I most frequently use when making props:

  1. A Stanley knife for cutting craft materials.
  2. A hot glue gun for sticking things together. It's important to note that hot glue is very hot and will burn you. Remember often less is more and excess glue can cause tiny spider web strands to form on and around your prop which are a total pain.
  3. An engineer's rule for measuring and a number of other things. These are indespensable as they are accurate, strong and hot glue does not stick to them very well. This meanst that you can use your rule to spread out hot glue without risking burns.
  4. A mechanical pencil with 0.5 or 0.7mm diameter graphite leads. These are great because pencil rubs off easily to remove mistakes and they have a set lead width unlike standard sharpened pencils which assures consistant accuracy.


Having a Plan

One of the most important parts of making props is planning, never before has the old adage "measure twice cut once" been more apt than here. If you want to research a particular character's weapon it's worth trying to find out if it's based on an actual piece of period weaponry. Wikipedia is great for this kind of thing. Also search websites like Cosplay Island and see if you can crib some notes off of people who may have tried to make that particular prop before. The Gibson Les Paul pictured above is based on a cutting guide I printed off the internet after googling around for literally 10 minutes.

Another great source of inspiration for prop measurements is action figures. If you can get your hands on a reasonably well scaled figure version of the character you want to cosplay there is a simple trick you can use to work out all the measurements you need for your prop. All you have to do is divide your height by the height of the action figure (both in cm) and that gives you a scaling ratio. You can then multiply the dimentions of any prop that comes with said figure by that ratio to scale it up to your size. For example for the cosplay to the right I based the gun and the breasplate design on scaled up versions of the action figure to the left with moderate success.

If no action figures or easily printable templates are forthcoming fear not! Just grab a pen and some scrap paper and scribble out some rough sketches/ diagrams of the item you want to make and try to build up in your head how it's going to fit together. How will you strengthen it? where might it flex? which parts of it might need extra support. These aren't meant to be detailed schematics so just let loose and get some rough measurements down.

Template: Response

The next stage on from roughly sketching out/ drawing your prop is scaling it up as a rough draft. The easiest and cheapest way to do this is using templates made out of thin cardboard, about the same thickness as a birthday card. You can buy this in sheets online but I have always made mine out of old cereal boxes, dividers on the inside of packaging and just about anything else I can get my hands on. Once again these templates are intended to help you get an idea for how your prop is going to fit together. Card is cheap and easy to find so its easy to go though plenty of revisions.

Use your sketches, an engineer's rule and a mechanical pencil to sketch a rough 2D version of all or part of your prop then cut it out. You can even attach various parts together with tape to make a full 3D draft of the piece. Don't expect to get things right first time; template drafting is supposed to be a gradual, creative process and making mistakes are all part of the development of your prop.

Making it

So now you've got templates made for all the parts of your prop and your ready to make it. For example lets say your making a samurai sword like I did last week. you know roughly what it looks like from the anime:
You've researched it and discovered that Katanas are always at least 60cm long and that the blade should extend into the hilt to balance and strengthen it. You've also seen that the blade you want to make (based on one of Mifune's from Soul Eater) is only slightly curved. You've also made 4 templates, one of which is just the right curvature. All you need is a strong but light construction material. The best thing to use for straight, flat props like swords and guns is Styrene sheet  (AKA plasticard) which I buy from Station Road Baseboards, a UK based company which usually delivers very fast. 1mm to 0.7mm thick is what I tend to use unless it needs to bend around something.

Start by bluetacking your template to the plasticard and drawing around it, if your template is too long for the plastic just tape two pieces together:
 then carefully cut around the outline with your stanley knife:
these two pieces make up the two halves of your sword (this approach works well for any single edged blade). The line drawn down them indicates where the cutting edge of the blade starts. Now we need some 0.6cm dowel which you can buy from any high street DIY store. The dowel is used to form a backbone for the sword. It's too flexible as a single rod but the magic of physics results in a massive increase in strength and sturdyness once two dowels are taped together by wrapping them in selotape. Now hot glue the dowel backbone close to the back of the blade (but not right on its back edge)
You'll notice that the backbone is not one continuous piece of doubled up dowel and it does not extend to the tip of the plasticard, this helps it conform to the curve of the blade and allows it to form a sharp looking tip. The blade is also gaffer taped together along the first 15cm to prevent the two halves from connecting unevenly. Now score but don't cut along the second line on the outside of the blade. This will allow the plasticard to flex where the cutting edge starts, creating a realistic looking diagonal that gradually sweeps into the point.
once scored, simply wrap the unglued side of the blade around onto the dowel and (once you're sure both sides line up) glue it in place along the backbone. Then to seal the cutting edge of the blade apply hot glue liberally on the inside of the sword and spread it along one side edge where the two diagonal pieces meet with the flat end of your engineer's rule in sections; holding the outside of the blade till you feel it cool as you go. Finally glue the tips of the sections together and back the blade with a thin strip of plasticard; you can use a 0.8cm strip and cut off the excess from the pointy end using your stanley knife.

So that covers making the blade. Next week we'll go into making the hilt,cover some finishing tips and talk about spray painting and decal paper. Also: how to make your props convention safe.

Stay Crunchy Internet

Wednesday, 21 March 2012

Do the Impossible, See the Invisible

So this week I want to post on a subject that's very close to my heart. This week I'd like to talk about anime. As you're on the internet you probably have a vague idea of what anime is so I'm not going to patronise you, let me first put three common misconceptions to rest before we continue.
  1. It is not all pornographic.
  2. It is not all "like pokemon".
  3. Dragon Ball Z is really old now, you're just embarrassing yourself.
Anime is basically cartoons from Japan for teenagers/ adults and I love it. Like really love it. You know that tingle you get down your spine when you hear that song that reminds you of her? I get that whenever I see a giant robot punch another giant robot in the robot face.
Giant robots: statistically more likely to be bad ass than any woman
So what makes Anime so good? Why do I love it so much? Have I ever felt the touch of a woman? All of these are perfectly good questions (apart from the last one, you're kind of a jerk internet) and I intend to answer them.

One of the things I love so much about Anime is the fact that it inhabits a place between the realistic and the ridiculous. We're dealing with a cartoon here so obviously things are going to be exaggerated,  over the top and needlessly overblown sometimes but often there's still a grounding in some form of reality that allows you to suspend belief.
Most of the time these things are boobs
When it comes to anime I often forget that I'm watching a cartoon because the unreality of certain things are fused with realistic and relateable character motivations and/or well crafted feasible yet fantastical worlds. This allows story tellers and artists to create characters and events that are totally impossible in any other medium of story telling. In a world where the same recycled mundane fodder is constantly fed to us though western media (I for one am fed up of vampires and zombies) it's refreshing to be able to experience narratives that can make you laugh, cheer and cry, all inside 20 minutes.
If you know who this guy is, you'll know what I'm talking about
Another thing that never ceases to amaze me about anime is that there is so much of it. It's at least as varied as normal television shows and there is totally something for everyone. Do you like kittens? there's an anime for that (Chi's Sweet Home) are you into gritty, realistic science fiction? there's an anime for that (Planetes) are you a school girl who likes to play rock and roll? there's an anime for that (K-On).

Whoever you are and whatever you like there is an anime out there for you. While you're sat in your living-room watching another re-run of Scrubs a young man is raising a revolutionary army to fight for the right to live above ground (Gurren Lagann), a space pirate and his rag tag crew of outcasts are on the run from a team of 12 cyborg asassin maid girls (Coyote Ragtime Show), a prince is being forced to become a terrorist to save his island home from a totalitarian global empire while his childhood friend hunts him down (Code Geas) and a bunch of school girls are going to the beach (Azumanga Daioh). Whatever Dr Cox has to say to  JD about him being a big girl, it can wait.

Stay Crunchy Internet